wyna_hiros: (MGS4 Raiden Concept Art Blue)
I did this doodle awhile back, and I wanted to attempt more practice at modeling with my creature design.

The base model was done in Maya and then finished in Zbrush.

Preview:



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Materials: Maya, Zbrush

-Wyna
wyna_hiros: (Doctor Who Ruins shot)
My second try at a human in Zbrush. I started from the basic sphere. I'm not that happy with how the lower half of the face came out, but hopefully I'll get it with more practice.

Preview:


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Materials: Zbrush

-Wyna
wyna_hiros: (Stargate Daniel Jackson)
What I have for final model for the Organic Modeling 1 class. I whipped up a basic hair mesh in Maya a few days ago and then tried to sculpt it into something in Zbrush, just because the model looked bizarre without hair. Mostly a placeholder for now.

I modeled it with the mouth open because I wasn't sure if we were going to have to rig it or put teeth in. Turns out we aren't so it looks silly.

Preview:



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Materials; Zbrush, Maya 2011

[edit: just kidding, got some crit and I want to tweak the nose a little now]

-Wyna
wyna_hiros: (ST Borg Queen)
First attempt at Z-brush. This post is the equivalent of me bumbling in the dark, so don't laugh. 8D Also a question for the more experienced 3D people on the f-list: is there any way to change the hotkeys that move the camera around, because it's driving me crazy not to be able to do it the Maya way. (there probably is, I just have no idea where)

Preview:



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Materials: Z-brush.

-Wyna